Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

Monday, 21 July 2008

Working at Prince of Persia

Hi all,

As some of you know, I am in the final development stage of the Prince of Persia project, and as result of it, I am quite busy right now (and I will be until it is released).

I like the last months of the projects, I usually work like crazy, but it´s the moment when you see everything coming together for the first time since the start of the project, and it is really beautiful.

There are some cool Prince of Persia videos in GameTrailers, even if it´s not your type of game, I think it does worth a click to see them.

Check it here : http://www.gametrailers.com/game/6739.html



That´s it, just a quick post to show signs of life!!!

J.

Monday, 2 July 2007

This blog is starting... be patient

Dear bloggers,

During the following weeks I'm going to write a bit about real c++ projects I'm working on.
I will cover different programming areas, from GUI to game AI or game architecture.
Some examples that will come soon are :
- A good coding standard
- User resistant init/done pattern
- Dynamic software architecture and tools needed to implement it :
..........- Cheap RTTI
..........- Interfaces, exporting and importing functionality with no type dependencies (apart from the interface itself)
..........- State based machines : Easy and versatile implementation
..........- State stack
..........- Messaging systems, channel or message oriented
..........- Script system for in-game use (to allow data driven designs)
-Some FrontEnd tools
..........- XML based script : A fast and easy script for tools
..........- Class delegates, or how to store and call class member pointers from other classes
..........- Property based Frontend / Gui
..........- Remote Frontend for use at diverse software applications


Try to enjoy the reading as much as I'm going to enjoy writing it!

Some feedback would be appreciated if you are interested on any subject.

Cheers!

Cherno