Sunday, 24 October 2010

And one year later...

I have finished my work on Assassin Creed Brotherhood, the next game on the series. A challenging project (developed in less than 10 months with teams all around the world) that I think will please the fans.

But that also means that now I will have some free time to work on some personal projects, being the first a small c++ challenge, a delegate/functor class with no runtime cost (in the optimized build), apart from the fact that as soon as you use the addres of a function it can't be inlined by the compiler. My target is to eliminate the additional level of indirection that all the delegates/functors I've seen add to the call.
I have it working on MSVC, but now I want to port it to GCC (ouch!), as I intend to use it on PC / 360 and PS3 platforms.

It's good to be back...

Have fun!


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